![]() Not a lot of people really care about old characters. I don't know where the line is between special effects for the cool factor and actual magic attacks, but it's getting a bit over the top.īut even saying all that, I don't know if going back to its roots would actually work in today's markets. Now, Talim has wind cannons, Sophitia and Cassandra can summon lightning (even though the latter's whole character is about rejecting the gods), Kilik can now go super-saiyan at will, Zasalamel can suddenly freeze time, and Hwang's got. Soul Edge and the Evil Seed used to be special in its overt magical effects on the world, but nowadays it just feels like another category of magic. ![]() It was often more spiritual and had more utilititarian uses than combat applications a character had to be particularly unique for it to show up in gameplay at all, and it was still subdued enough that it made sense for "just" a marital artist to win with technique over raw power. Magic has always been there, but it felt somewhat rare. I also generally agree that things are gradually getting too fantastical and magical. Not that you can really tell in SC6 because of how genericized the few stages in it are. But I agree that things have gradually shifted to be Europe-centric. I think SC3 still had a good balance of western and eastern cultures. The issue with Groh is just that he himself is not very interesting: there are a few really cool ideas (the stance, focus on Soul Charge as a gameplan, shouting move names as a running gag), but most of the time he's just a brooding emotionless Jin Kazama clone. Thing is, whenever a legacy character gets brought back, there's often a lot of mechanical, narrative, and emotional baggage associated with it, and if you try to reduce some of that baggage, legacy players will complain that the adaptation is not faithful enough, so bringing in new characters is a good alternative: they're blank slates for blank slate players. Ezio, Haohmaru, and even Geralt fit pretty well, while 2B and the whole Star Wars cast - not so much.Īs far as legacy characters go - I don't actually mind them not even being brought back. That said, offline modes historically were the SoulCalibur's defining feature compared to Tekken, so that needs to be a focus.Īlso while guest characters are cool, they need to be appropriate to the visual style and setting. I have so little faith in it even happening that I'd eat anything. I just want the next Soul Calibur to exist. While the graphics and music composition still holds the belt, keeping a sense of realism as the earlier installments would return this franchise back to it's glory days.īut I could be wrong. Now, even with SC6, it feels very fictional borderline fantasy. When you went to each board on SE, SC1, and SC2.the stage and soundtrack felt like you were in different parts of the world within those different times. Japan, Korea, China, Ottoman Empire, the New World (America). If you looked at the theme before SC3, it was truly a melting pot of different cultures. Which now leads me to the future of the franchise.I think the glue of this game was not making the storyline/focal point pure Medieval feeling, which really started in SC3. ![]() Instead of introducing Grøh, and all the other characters we never needed in SC4 & SC5, to the series, it would have been better to bring back Arthur, Rock.hell, even Li Long.Īs far features goes, the Edge Master/Weapon Master/Chronicles of the Sword has been a huge seller for the players.which has been proven on SC6's Libra of Souls (although the name for that sounds super cheesy). When they brought back Hwang Sung Kyung to SC6.that was an "a bout goddamn time" moment. Well for starters, staying true to the characters that made an impact on the franchise. So it seems like SC6 has finally gotten the runaway train back on track.but where do we go from here? Like when everyone wanted online gameplay for SC3, which didn't make sense to exclude. Even though we all love innovation, it still has to be necessary innovation. The team at Project Soul has a gross addiction of trying to reinvent the wheel for absolutely no reason at all. Since Soul Calibur III, it seemed like it was fading into obscurity until Soul Calibur VI came and breathed fresh life back into this nostalgic/legendary series.Īfter SC3, it seemed like the franchise was lost in its own creativity, to which long-time fans were lost as well.Īnd one of the core elements that SE/SB to SC3 has proven, which holds true to SC6 is it's in-depth story, alongside veterans characters. The saga has been a bittersweet experience. So it's weird for me to say Soul Calibur without acknowledging Soul Edge/Soul Blade. I call it that because I started off as a 6 year old with Soul Edge, before it was imported to the States. To begin, I've always been a die hard lover of the Soul series.
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